SHAPED BY MOTION
This project is best viewed through this website.
Sports are goal and performance oriented. We often forget about the beauty and poetic perspective of these movements. Shaped by Motion tries to capture the essence of these motions and accompanying sounds, which are mastered for perfection, and to reinterpret them through abstract art.
The idea was to generate a visualisation of several sport disciplines by recording specific data with a smartwatch. Data was captured using basic components of most smart devices, including accelerometers, gyroscopes, and magnetometers. Additionally, the sound of the respective sport was recorded with the device's internal microphone.
Screen capture of website
RECORDING THE DATA
The selected sports are skateboarding, bouldering and swimming. Each sport was captured by athletes wearing a smartwatch.
PROCESSING THE DATA
The captured data is processed by developing fitting algorithms, which enable an artistic visualisation. This is done with the help of libraries such as three.js and d3.js. The generated visuals are not an obvious simulation of the respective sport, but rather an abstract and creative interpretation. However, each visual representation has a connection to its data source. The use of fitting colors, textures, sound atmospheres and recognisable patterns links the visualisation to each sport.
The visualisation can be explored by navigating around the virtual space, blending in and out the different data sources and switching between the sport disciplines.
Aside from this website, the generated visualisations can be used as a design for print on sports gear or posters.